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First Age~Creation of Runecape~


First Age

Little is known about the First age but this is what I got:

The world of RuneScape was created by the three gods Saradomin, Zamorak and Guthix at the start of the First Age. Theologians and priests state that for much of this time the gods were still in the process of forming the world. Much of this time must have been spent making the various lands, seas, plants and animals. The First Age is said to have lasted four thousand years.


Second Age

Tis again is what I got: Scholars have deduced that this was roughly two thousand years long; it is thought that during this time many of the intelligent mortal races of RuneScape began to first form civilisations. Not all of the races that rose at this time have survived into the modern ages, so we know very little of them. At this time the gods interacted much more directly with the mortals than they do in current times. This was all to end in the Third Age.



Third Age

Again.....Tis what I got:

The Third Age was about four thousand years long and also known as the time of the God Wars. Stories tell of great and powerful entities and agents of the gods fighting cataclysmic wars during which time humanity could only just cling to survival. The end of the Third Age was said to be denoted by an agreement made by the great gods Saradomin, Guthix and Zamorak not to fight their wars on this fragile land for fear they would totally destroy it. They agreed to hold influence on RuneScape only through their worshippers and servants among the lesser races.


Fourth Age

Not even going to say it...:

The Fourth Age, sometimes known as the Age of Mortals, lasted for roughly two thousand years. With the God Wars over, the mortal races were at last able to multiply and prosper. There were many races competing to make their mark in the world, though. Humans, dwarves, goblins, ogres, gnomes and many more all competed for land and resources. There was much fighting between the different races, so cultural and scientific advances were slow. To make things even harder there were tales of strange undead necromancers who arose from time to time, summoning armies of undead skeletons and zombies which swept across the land destroying all in their path. During the early parts of the Fourth Age most of the humans lived in nomadic tribes, battling to stay alive against each other and against the tribes of other races. Over time they started to make more permanent settlements throughout the world, but they continued to have to war with their neighbours. Many legends, tales and poems exist from this time and tell of the exploits of many heroes such as Robert the Strong and Arrav of Avarrocka. No race had supremacy in these wars for many centuries until human mages on the north-west continent stumbled across ancient runic magics! The human mages learnt how to create powerful magical stones known as runestones. They began to create them in large numbers. How they made the runestones was kept a closely guarded secret between just a few of the mages so as not to let the information fall into enemy hands. These stones meant that many people - not just accomplished mages - could use powerful magic. Virtually anybody with even a small amount of magical ability was able to do something with the runestones and so the humans started to become dominant throughout the world. These events mark the start of the Fifth Age - the Age of Humans.


Fifth Age

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